"A game is a physical and mental experiential encounter requiring those involved to apply skills to overcome the inevitable obstacles governed by a set of rules and parameters to achieve goals and/or a goal."
Examples of games,
Sports - Tennis:
- Physical and mental encounter.
- Serve. Proper ball toss. Forehand. Backhand. Lob. Net. Running. Endurance.
- Lleyton's "c'mon!" tries to fire himself up. Possibly scare the opponent.
- You're losing the match and you're a set down. Too many double faults. The sun is getting in your eyes. It's too windy.
- Foot behind the line when you serve. Can't hit the ball out. Must hit the ball in a certain area depending on the game whether it be singles or doubles. Can't touch the net.
- Main goal - win the actual game
Sub-goals - win points to win games > sets > the game
Board game - Connect Four
-Physical and mental encounter.
-Foresight. Adapt to the situation. Generate a game plan.
-Keeping a straight face when you see a possible connection.
- Can't find a way to connect four because you're opponent keeps blocking your opportunities.
- Take one turn after another. Can only put one piece at a time.
- Goal - connect four pieces in a straight line.
sub-goals - stop the other player from achieving the same goal as you.
Computer game - Counter Strike (FPS):
- Physical and mental encounter
- Two opposing teams. Terrorists and Counter-Terrorists
- Choosing the right gun. Knowing the map.
- Wide open spaces = choose a sniper rifle
- Tight enclosed spaces = choose a rapid fire gun
- Good aim = good mouse and keyboard control
- Using the map to your advantage, trying to trick the opposition. Throwing smoke grenades and flashbangs to severe opponents vision.
- The other team has better skilled people. Your connection to the server is too slow affecting your performance. Your team does not cooperate.
- No hacking. No auto-aim. No God mode. No spawn camping.
- Goals - Kill the other team. Save the hostages. Defuse the bomb, etc
Defined by self.
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